Page 35 - Ideas
P. 35

Importance of subject matter


                                                                                         According  to  William,  there  are  two  main  factors  that
                                                                                         determine if a topic requires a game for instruction. The
                                                                                         first factor is how interesting the topic is. “When you talk
                                                                                         about romantic relationships, you don’t need a game for
                                                                                         that,” William explained, “a lot of students will pay very
                                                                                         close attention because they feel that it’s relevant to their
                                                                                         lives.” The second factor is the difficulty of the material
                                                                                         that  they  have  to  teach.  William’s  topic  of  statistical
                                                                                         power, sample size and effect size is one such example of
                                                                                         a difficult topic. “If a faculty member is fortunate to teach
                                                                                         something which is inherently interesting, then the payoff
                                                                                         for creating games is not as big,” William remarked. “But,
                                                                                         if they find some topic that students struggle with, then
                                                                                         maybe that’s the topic that could be learnt better in the
                   the  innovative  pedagogical  tools on a larger number of             form  of  a  game.”  The  impetus  for  each  instructor  to
                   students  across  a  few  semesters  to  measure  the                 create  and  use  games  varies  across  disciplines  and

                   effectiveness of the tools more accurately.                           courses.



                                      Ultimately,  it  is  for  the  individual  instructor  to  carefully  review  his  needs  and  those  of  his
                                      students when deciding whether to embark on creating and using innovative pedagogical tools
                                      such as games. In appropriate circumstances, the learning payoff can be immense.  Abstract

                                      concepts  are  always  challenging  to  teach.  Using  appropriately  designed  games  in  such
                                      instances  can  help  enliven  the  process  of  imparting  knowledge  and  make  the  learning
                                      experience more enjoyable, thus creating a win-win situation for both instructor and students.
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