Page 32 - Ideas
P. 32

The first innovative teaching tool that William developed
                   with colleague, Christie Scollon, was an elegantly simple
                   star-searching  game  created  using  standard  animation
                   features  in  PowerPoint.  The  two  instructors  designed  a
                   game board with a field of black squares. Hidden under
                   one  square  was  a  star,  which  could  be  revealed  by
                   clicking  that  square.  Students  can  only  click  on  a  fixed
                   number of squares (to simulate the role of sample size),
                   after which they would have to decide if there was indeed
                   a hidden star. Statistical power was demonstrated by the
                   probability  of  finding  the  star  when  the  star  is  present.
                   The size of the star could be varied to demonstrate effect            However,  there  were  practical  limitations  to  the  game
                   size – the bigger the star, the easier it would be to detect          platform. “There’s never enough time for every student in

                   its  presence.  William  noticed  that  the  star-searching           class  to  play  it;  I  can  only  have  18  students  play  it,”
                   game  helped  students  to  understand  the  concepts                 William said, “so the other half of the class is just trying to
                   better. Students even cited the game in their responses               pay  attention  and  I’m  just  hoping  that  they’re  still
                   to exam questions.                                                    absorbing what is going on.”

                                                                                         Consequently,  William  went  on  to  develop  a  mobile
                                                                                         game with CTE featuring the same underlying principles,
                                                                                         but with a more realistic scenario and on a platform that
                                                                                         enables students to play (and learn) in their own time. In
                                                                                         this Stars  Café  game, students  manage a  chain  of cafés
                                                                                         and  have  to  make  decisions  about  the  introduction  of
                                                                                         new  products  to  increase  sales.  Before  decisions  are
                                                                                         made, they can pilot the changes in the menu and decide
                                                                                         on the number of cafes to run the trial (i.e., sample size).
                                                                                         In so doing, students learn that piloting the project with a
                                                                                         larger sample leads to better decision outcomes. With the
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