Page 8 - Ideas
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helping students better understand capacity planning decisions are made.
and optimisation, Fang Xin is keen to further improve the
gameplay and learning experience. One of the ideas he is Fang Xin is also mulling over the idea of incorporating
toying with is to let students play the game individually pop-up instructions that are triggered when students
first, before having them discuss and share as a group. mouse-over relevant elements, resulting in a more
Ultimately, he believes that it would be best for students intuitive and informative design. With CTE’s help, he also
to play the game in groups and evaluate different hopes to include graphs and animations in the game, and
positions, as it better reflects the workplace reality, where on an even more ambitious level, link up group decisions
employees often put forward different views before final such that they impact one another.
By turning to the affordances of innovative technology, Fang Xin was able to provide his students with a platform to test
and explore how otherwise abstract theories play out in real-life, and learn meaningfully from the varied outcomes. In the
process, students also get a taste of the type of business decisions they would be making if they work in this industry in
future, demonstrating again how investment in education technology can reap huge learning pay-offs for students.